Hey Guys!
It’s time for some balances! The way we approach move/ equipment balancing in Smash Supreme is a combination of testing, community input, testing, looking at the stats, and guess what… even more testing!
This update we’re taking a good look at ALL equipment rarities and stats. It’s time for an overhaul!
Rarity Changes:
Berserker Helm:
- Rarity changed from Legendary to Epic
Toxin Filter:
- Rarity changed from Rare to Epic
Warboy Guards:
- Rarity changed from Rare to Common
Feudal Mallet:
- Rarity changed from Rare to Common
Ancient Hood:
- Rarity changed from Rare to Epic
Holy Pauldrons:
- Rarity changed from Rare to Common
Combatant Shoulderguards:
- Rarity changed from Rare to Common
Sharpstripe Armorband:
- Rarity changed from Rare to Common
Deathbringer Shoulders:
- Rarity changed from Rare to Common
Stat Changes:
Note: The “speed” stat has been removed due to the revamped movement system.
Knight Brazier:
- Before: -10% Special Charge
- After: +60 Health and+10% Block Stun Duration
Shogun Kabuto:
- Before:+3% Melee Damage and +8% Parry Chance
- After: +5% Melee Damage and -8% Parry Chance
Sacred Spaulders:
- Before: +3% Melee Damage and +5% Parry Chance
- After: +3% Melee Damage and -5% Parry Chance
Feudal Mallet:
- Before: +3% Melee Damage and +5% Parry Chance
- After: +3% Melee Damage and -5% Parry Chance
Toxin Filter:
- Before: +6% Projectile Damage and -5% Block Duration
- After: -5% Block Duration and +5% Bot Bonus
Warboy Guards:
- Before: -5% Block Duration and +5% Defensive Tactic Duration
- After: -5% Block Duration and +5% Bot Bonus
A Big Pipe:
- Before: -5% Block Duration and +6% Melee Damage
- After: -5% Block Duration and +5% Bot Bonus
Blastball Bat:
- Before: +5% Bot Bonus
- After: +8% Projectile Resistance
M1 Helmet:
- Before: +5% Melee Resistance
- After: +5% Melee Resistance and -5% Defensive Tactic Duration
Combatant Shoulderguards:
- Before: +5% Melee Resistance
- After: -5% Defensive Tactic Duration and +5% Melee Resistance
Mighty Missile:
- Before: +5% Melee Resistance
- After: -5% Defensive Tactic Duration and +5% Melee Resistance
Horned Helmet:
- Before: +60 Health and -5% Bot Bonus
- After: +5% Special Charge and +5% Resistance
Demon Shoulders:
- Before: +60 Health and -5% Defensive Tactic Duration
- After: +5% Special Charge and +5% Resistance
Skullbasher:
- Before: +60 Health and +10% Melee Damage
- After: +5% Special Charge and +5% Resistance
Focus Bandana:
- Before: +8% Parry Chance and +5% Projectile Damage
- After: -5% Defensive Tactic Duration and +5% Projectile Damage
Gorb’s Shark:
- Before: +5% Block Duration and +8% Parry Chance
- After: -8% Parry Chance and +5% Block Duration
Golem Shoulder:
- Before: +40 Health and +5% Defensive Tactic Duration
- After: +40 Health and -5% Defensive Tactic Duration
Steel Spaulder:
- Before: +10% Block Duration and -10% Stun Duration
- After: +10% Block Duration and +10% Stun Duration
Half Shell:
- Before: +5% Defensive Tactic Duration and +8% Melee Damage
- After: +8% Projectile Damage and +5% Special Charge
Sharpstripe Armorband:
- Before: +60 Health and +5% Special Charge
- After: -5% Special Charge and -5% Defensive Tactic Duration
Deathbringer Shoulders:
- Before: +5% Resistance
- After: +5% Resistance and -5% Defensive Tactic Duration
Smash Supreme is always evolving! We will keep you updated with regular balance updates to keep gameplay as fresh, fine tunes and fun as possible. Please leave your thoughts and feedback on Discord or Reddit!
See you in battle!
The Smash Supreme Team